To keep things tidy, I will edit this news post when there are new things to show on my first game of 2013 "Once Upon A Life". All development news can be found on the journal links below.
Once Upon A Life centers around a senior citizen named Harry who, one day whilst reminiscing over the pictures from his past, gets a nasty shock when a gust of wind blows through the window and sweeps his pictures away, scattering them throughout the world. Harry has walking sticks with built-in jet thrusters and goes on an adventure to recover them - an adventure that will take him from the retirement home all the way into space! I don't want to give too much away, but if you're interested in playing the game before it comes out, you can sign up for the beta just by going here!
- Total progress: 80% (Updated 5th March)
The game is going great! The most time consuming part is the level design due to the fact that I'm adding something new in as many levels as possible. This includes set-pieces that help propel the story forward as well new mechanics and frame-by-frame animations of single objects - for example, you can smash parking meters whilst downtown to get extra money out of them, or freeing someone from a cage so they can help you. There is a very low amount of re-usable assets as the game moves through so many locations, so whilst it's taking slightly longer than what an ordinary online platformer might take, I'm trying my best to keep this fresh with every new level!
Don't forget, you can follow progress in real time on my Facebook (I'm using it as my primary dev log), and also my Twitter!
Whilst listening to the radio on an early morning car trip I heard the most beautiful announcement along the lines of "Welcome to another day on Planet Earth" - bearing in mind that this was broadcast while the sun was rising on the dawn of a new day and all the potential that entails, I found it particularly poignant and so will steal the sentiment to - until the next time - wish you a great day on Planet Earth!